Pupils may need to practice and repeat multiple times in order to be confident and happy. QTrobot is the perfect tool for this. The robot is predictable, always has the same inflection and accent, is happy to go again, no matter how many times, and celebrates getting it right every single time.
For our children, this level of predictability is perfect, and gives them the confidence to try new things, or go back and recall previous learning which they may have felt embarrassed to repeat again with an adult – it gives them independence.
We are currently generating our own programs and software with LuxAI, to meet specific needs, and we are part of several large research projects to gather evidence of the impact of using QTrobot in this way.
As with all technology, robust data security with UK standards and accreditation is a must. Access is also an important consideration – either to extract data or to integrate systems. Effective integration architecture enables us to monitor all the tools involved in delivering a child’s education, and feed that data into our academic achievement systems. Without integration, more applications just means greater workload.
Extracting or connecting data to a data warehouse is key for system usage and performance monitoring across all schools. We can check usage to ascertain which tools perform best in terms of curriculum or in terms of the more therapeutic areas.
Data from our immersive technology and QTrobot requires a basic data structure – a single master account for OFG to control data and system access, subdivided for each school to allow independence within centrally defined standards and content.
To support our curriculum, we need filtered access to the wealth of content available on the internet – which can be stored on any secure cloud environment. Content created inhouse is available to all our schools via restricted cloud access. Pupil-specific content is restricted to a specific school or site with named teachers.
Data on the performance of our immersive technologies and QTrobot, is monitored according to:
- The popularity of content – league tables across the group
- Immersive and QTrobot usage across the sites
- Areas of the curriculum receiving the greatest benefits
- Schools use of bespoke content and levels of usage
This data provides an overview, and allows training or coaching intervention and support for sites with lower usage. The information can also indicate existing gaps in content required to meet the needs of a cohort of pupils. Edtech is developing at a phenomenal rate and teachers and staff need to be supported to keep abreast of each step change.
In the pipeline this year – we will be sending children skiing in wearable technology – vests and watches that monitor heart rate, altitude, speed, etc – so they can graph and explore their trip once they return. Our own drones equipped with 360 cameras will film the local area around the schools, so pupils can explore further afield without the need for long journeys – which has previously been a barrier. We are adding music technology and photography suites, so pupils can generate their own concerts, and walk through their own designs in the immersion rooms.
What we are really looking for is true gamification. Many of our children have experienced long periods out of school, playing on their consoles and not engaging with learning. We want to bridge the gap between curriculum and play, and enable teachers and children to generate their own games which include curriculum learning that’s playable and fun.
So far, we haven’t found the solution, the systems or software is either too rigid to adapt to meet our pupil’s needs, or they’re too vague and teachers don’t know where to start. Potential solutions need to meet our data security and accessibility standards – so they must be hosted in the UK and also have the integration capability we need.
Over the past few years the levels of development in the edtech sector has been astonishing. Embracing these innovations and harnessing their power is genuinely making a difference to the achievement and performance of our schools.